

This is the minimum amount of time that pawns can wait to take the drug again without the risk of addiction or building a tolerance. The table below details these drugs and also states a " safe dose interval" for each. There are various drugs in the game and the majority of them count as recreational for the purposes of satiating pawns with the Chemical Interest or Chemical Fascination traits. They will ignore their restrictions and rules to get their fix and can quickly work their way through your stores. Also, prepare for the possibility that these pawns will go on drug binges if there are any drugs available on the map. The potential Mood buff with Chemical Fascination is +6, but pawns who go unsatisfied risk up to -12 mood.Īs you can see, it is within your interests to make sure that any pawns with an interest in drugs are able to satisfy their need - but be aware of the risk of addiction. If it is not satisfied, their Mood can be given a malus of up to -6.Ĭhemical Fascination is the stronger version of the trait. They only vary in how strong the pawn's personal drug curiosity is.Ī pawn with the Chemical Interest trait can gain up to +3 Mood if their interest is satisfied. These are two tiers of the same general idea - that the pawn in question has an interest in recreational drugs and will become rather unhappy if they are unable to satisfy this curiosity.Ĭhemical Interest and Chemical Fascination operate in largely the same way. Two of these dangerous traits are Chemical Interest and Chemical Fascination.

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